I need an ambient cue to repeat while a player explores a small room. The seam becomes distracting when I listen through several consecutive cycles. I need to distinguish a poor loop boundary from a sound already present in the export. My initial test would change only the crossfade length at the boundary. Each version would use the same level and the same unaltered middle section. There is no dramatic change in the room at the repeat point, so the music should not imply one. I would listen to several cycles in context, then inspect the boundary separately, keeping notes about exactly when the interruption becomes apparent. A page about <a href=https://sunomusicfix.top>remove suno artifacts</a> came up during my search for another possible check. I do not have a processed example and cannot say whether it addresses this issue. For this scene, the repeat should feel consistent with the surrounding ambience. How would you test the boundary before deciding whether source processing is worthwhile?
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